#define tile3_width 18 #define tile3_height 18 static char tile3_bits[] = { 0xFF, 0xFF, 0x03, 0xFF, 0xFF, 0x03, 0x03, 0x00, 0x03, 0x03, 0x00, 0x03, 0x03, 0x00, 0x03, 0x03, 0x00, 0x03, 0x03, 0x00, 0x03, 0x03, 0x00, 0x03, 0xFF, 0x03, 0x03, 0xFF, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0xFF, 0xFF, 0x03, 0xFF, 0xFF, 0x03, };