#define player_play2_width 18 #define player_play2_height 18 static char player_play2_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x00, 0x00, 0xC0, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x30, 0x00, 0x00, 0x30, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0xC0, 0x00, 0x00, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };